POV-Ray : Newsgroups : povray.binaries.images : chess on a torus - attempt 1 : Re: chess on a torus - attempt 1 Server Time
10 Aug 2024 11:26:40 EDT (-0400)
  Re: chess on a torus - attempt 1  
From: Greg Malivuk
Date: 28 Aug 2004 23:47:40
Message: <413151dc$1@news.povray.org>
I should also point out that "the pattern shown below" was obtained by just
mapping a checkered bitmap onto the torus.  What I want to be able to do is
map an entirely different texture onto white squares than onto black
squares.

"Greg Malivuk" <gma### [at] umichedu> wrote in message
news:41314a34@news.povray.org...
> I know the radiosity effect is shoddy, but I figure there's no sense in
> waiting more than a few minutes for what is far from the final version.
>
> What I want to know is whether there's a simple way to do a checkered
> mapping of textures onto a torus in the pattern shown below, rather than
the
> POV-Ray default of using the intersection of your surface and an infinite
> array of cubes.
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.